Saturday, December 15, 2012

How to use the Netplay plugin in Project 64

I found this in a Pastebin. Thanks whoever stole this on the Internet and pastebined it.
How to use Project 64 and the AQZ Netplay plugin to play Nintendo 64 games in multiplayer over the Internet! Aw yeah!
Personal note because it should be said right at the beginning : You will need Hamachi to make this work. Enter the hosts' Hamachi IP to connect to their game.

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 1. Download Project 64 1.7 + AQZ Netplay Plugin here:

2. Extract it

3. Launch Project64.exe go to Options, Settings in the options tab uncheck Pause emulation when window is not active, in the Plugins tab change the input controller to AQZ Netplay v0.11

4. Set everything like you would normally do on Project64

5. Select a game to play (everyone need the same rom). Send the save file for that game to each player you plan to play with. The save file is located in the "Save" folder by default. If each player does not have the same save file, the emulators will probably desync.

6. The config window for the plugin you have selected will appear. Check the "Controller is plugged in" check box for each player playing at your computer. (For example, it is possible for 2 people to play at one computer and a 3rd person play at another computer.) Which of the four controllers you decide to plug in does not matter. The netplay plugin will automatically assign each participating player to player 1, 2, etc when the game starts. Finally, if you want to be a spectator, uncheck all four "Controller is plugged in" check boxes. When you are done, click OK.

7. The connect window will appear. Decide who will host the game. This person must leave the host box blank, pick a port number (the default, 27999, should work fine), and click Start Server. A message from a firewall may appear. Be sure to click Allow. Also, if the host is behind an NAT (home router), the host must forward the port they selected to their computer. Google how to do that if you don't know. Every other player should enter the IP address of the host in the host box, choose the port the host chose, and click Connect. When everyone has connected, click Start Game. (Note: If anyone is using WiFi (excluding spectators), the game will probably be laggy unless they have a strong signal with low interference. You're better off using an ethernet cable.)

8. Once the game starts, go to Options, Configure controller plugin, here you can adjust the lag setting. Set the value as low a possible. If you set it too low, the game will not run at full speed. However, the higher you set the lag, the more delay between the time you press a key on your keyboard or button on your controller and the time that information reaches the game. The optimum lag is dependent on the connection latency (ping) between the host and each of the other players.

Enjoy Project64 1.7 with netplay support!



PJ1.7 + Online

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Thanks guy, for stealing this tutorial!

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